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ISAGA 2004 Last Call for Papers
(geschrieben von: Willy.Kriz am 15.04.2004, 10:19 Uhr)
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LAST CALL FOR PAPERS für die ISAGA/SAGSAGA conference 2004
Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation
35th Annual Conference of the International Simulation And Gaming Association (ISAGA) and Conjoint Conference of SAGSAGA
6.-10. September 2004
Ludwig Maximilians University
Munich, Germany
Contact: isaga2004@sagsaga.org
Information, Download of Flyer and Forms: www.sagsaga.org/isaga2004
Welcome to the 35th ISAGA conference 2004 in Munich! The conference is being held jointly by ISAGA (International Simulation And Gaming Association) and SAGSAGA (Swiss Austrian German Simulation And Gaming Association). The conference is a forum for enhancing gaming simulation and related approaches. A wide range of methodologies such as business and management simulation games, computer simulations, role-play, learning games, scenarios, policy exercises, case studies, project methods and experiential learning activities and their design and debriefing will be discussed. A variety of keynote and research paper presentations, panel discussions, poster sessions and workshops will ensure an interesting program. Among others Richard Duke (founding father and honorary member of ISAGA) and Jan Klabbers (general secretary of ISAGA for more than 25 years) will be present to celebrate the 35th anniversary and to tell the Saga of ISAGA.
The conference will be of relevance to all who are interested in gaming and simulation as academics and practitioners, as well as those from all sectors of education, training and management. The conference will encourage communication among professional users and designers of gaming simulation methods in the private sector (industry and business) and in public institutions (science, education, administration). We expect about 400 participants from all over the world and we look forward meeting you! Right now about 125 persons from 22 nations are registered.
Please note that there are reduced fees for members of ISAGA and many other Gaming Simulation related associations like SAGSAGA, NASAGA,
ABSEL, SAGSET, JASAG, DiGRA, SIGIS etc. Please note that there are special reduced fees for students and participants coming from developing countries.
Please note that there is a special reduced fee for early registration till 30. April 2004.
The conference fee is an inclusive price and covers the conference documentation, transportation during the conference (public transportation ticket), lunch, refreshments, conference proceedings, social program (special sightseeing tours in the beautiful historic town of Munich, conference dinner in the world most famous public beer house, the ?Hofbräuhaus? (founded in 1589), with traditional Bavarian meals and beer, typical Bavarian folklore, music and dance progra, receptions
in university and town hall chambers etc.) and ISAGA membership for one year. Please note that the fee does not include accommodation.
Last Call for Papers - deadline to submit contributions is 30th April 2004.
You are especially invited to contribute under the main theme and to present innovative projects in education and training. Contributions may also focus on a wide range of other themes related to theory, research and practice in the field of gaming simulation. If you would like to contribute, please send an abstract via email or fax to the conference organizer. The length of the abstract must not exceed 350 words and the length of the full paper must not exceed 4000 words. A detailed guideline for the style of the full paper will be available at the website in April 2004. For the abstract you do not need to follow specific rules. Send them to wkriz@edupsy.uni-muenchen.de
Contributors should state the format, whether the contribution is a workshop (60 minutes or 120 minutes; activity based session with game play and/or demonstration of simulation game and discussion), a paper (40 minutes; based on research, theory, development or experience with discussion) or a poster presentation (displayed throughout the conference and discussed in a special 45-minute poster session). The program committee will consider all abstracts received and will inform potential contributors regarding their presentation to the program.
Please remember to include paper title, format, full name, affiliation, address, telephone, fax and email with the abstract.
Deadline for paper abstract: 30th April, 2004
Notification of acceptance: 15th May, 2004
Deadline for full paper: 15th June, 2004
Contributors must strictly follow the time schedule, because both CD and book will be published before the conference.
Abstracts and papers received after the given deadlines may be included in the conference session?s program, but cannot be included in the CD or book recorded proceedings, nor can they be considered eligible for the ?outstanding paper award? review process.
There are three Special Sessions:
1. Simulation / gaming for Technological Infrastructures and Utilities; session organizers: Dr. Ivo Wenzler (Accenture; Delft University of Technology) and Dr. Igor Mayer (Delft University of Technology).
2. The art & science of design: the interplay between design-in-the-large and design-in-the small; session organizer: Prof. Dr. Jan H.G. Klabbers (KMPC, NL; Department of Information & Media Science,University of Bergen, Norway)
3. Gaming Simulation for Urban Management and Urban Planning; session organizers: Prof. Dr. Paola Rizzi (wid, Italy), Professor Toshiyuki Kaneda (University of Nagoya, Japan)
If you want to contribute with your paper to those special sessions please include this information in your abstract.
Otherwise your paper, workshop or poster will be assigned into the regular parallel session program.
Please take a look to the webpage under the menue >call for papers< to read further information. We already put a first detailed program online. Also about 40 abstracts that already have been accepted are online.
Among others these are examples of Keynotes and accepted contributions that will be presented at ISAGA 2004:
Example Workshops:
Sivasailam Thiagarajan, Workshops by Thiagi Inc., Bloomington, USA
Classification Card Games: Flexible Strategies for Mastering Procedures and Concepts
and
Conducting Training Games with Large Groups
and
Textra Games: How To Transform Dull Text into Dynamic Games
and
Interactive Storytelling
Alfred Essenwanger, Firma Bergwolf, Kempten, Germany
Ropes Course Experiential Game >Bridging the Gap<
Joseph Wolfe, Experiential Adventures LLC, Tulsa, USA
The Factory Location Exercise
Panel Discussion:
Prof. Dr. Jan H.G. Klabbers, KMPC, NL; Department of Information Science & Media Studies, University of Bergen, Norway
Saga about ISAGA: A retrospect and a prospect
with following discussion by Prof. Dr. Dick Duke, Prof. Dr. Cathy Greenblat, Prof. Dr. Paola Rizzi, Prof. Dr. Fred Percival and others.
Example Papers:
Prof. Dr. Dennis Meadows, President of Laboratory for Interactive Learning, University of New Hampshire, Durham, USA
World3 and STRATEGEM - Conclusions from a thirty years effort to achieve change from computer simulation and from gaming.
Prof. Dr. Elyssebeth Leigh, Faculty of Education, University of Technology Sydney, Australia
Mapping the Gaps - Exploring boundaries, intersections and gaps in our naming of gaming and simulation
Prof. Dr. Hubert Law-Yone, Faculty of Architecture and Planning, Technion, Israel
Towards an ecology of simulation games
Dr. Ivo Wenzler, Accenture, Amsterdam; Delft University of Technology, The Netherlands
Translating simulation results into real-life performance improvement: A practitioners view
Prof. Dr. Rolf Oerter, Department of Psychology, Ludwig Maximilians University, Munich, Germany
Play as an universal human activity - its role in leisure and labour
Prof. Dr. Richard Teach, Dupree College of Management, Georgia Institute of Technology, Atlanta, USA
The breath and depth of games and simulation
Nils Högsdal, Tertia Edusoft GmbH., Tübingen, Germany
Simulation and Gaming Approaches in Entrepreneurship-Education
Prof. Dr.-Ing. Klaus D. Thoben & Dipl. Wi.-Ing. Max Schwesig
University of Bremen, Bremen Institute of Industrial Technology and Applied Work Science (BIBA), Germany
Playing interorganisational learning in production networks - The SHARE approach
Igor S. Mayer, Ellen van Bueren, Pieter Bots, Robin Seidel, Haiko van der Voort
Faculty of Technology, Policy and Management, Delft University of Technology, The Netherlands
Collaborative decision-making for Sustainable Urban Renewal Projects: a Simulation-Gaming Approach
Prof. Dr. S. Tsuchiya, D. Hyakushima, R. Watanabe, Faculty of Social Systems Science, Chiba Institute of Technology, Japan
From scientific safety to elimination of anxiety: A risk communication support system
Prof. Dr. Adekunle Akinyemi, United Arab Emirates University, Al Ain, United Arab Emirates
Gaming Simulation for bridging the gap between conventional and contemporary learning strategies
Prof. Dr. Richard D. Teach & Robert G. Schwartz, Georgia Institute of Technology, Atlanta, USA & Eastern Washington University
The Transaction Action: a set of buyer-seller didactic exercises
Hanafizan Hussain, Faculty of Creative Multimedia, Multimedia University, Malaysia
Edutainment in Malaysia - The Local Fruitful in Learning Math for Children
Ralf Hansmann, Helmut W.Crott, Maurus Gamper, Martin Haaf, Roland W. Scholz,
Swiss Federal Institute of Technology Zurich, Institute Human-Environment Systems, Natural and Social Sciences Interface, Switzerland;
Albert-Ludwigs Universität Freiburg i.Br., Department of Social Psychology, Germany, Military Academy at Swiss Federal Institute of Technology Zurich, Switzerland
A three person chess game: Coalition formation, strategic behavior, and possibilities for practical applications
Dr. Ivo Wenzler & Lenneke van der Weegen, Accenture, The Netherlands
Designing day-in-a-life simulations - the case of a deregulated market
simulation for a large utility company
Dr. Stefan Strohschneider, Institut für Theoretische Psychologie, Otto-Friedrich-Universität Bamberg, Germany
MS ANTWERPEN: A Simulation for Emergency Management Training
Shinako Matsuyama & Takao Terano
Graduate School of Systems Management, The University of Tsukuba, Tokyo, Japan
Designing Business Games from and for Case Studies
Willy Christian Kriz & Jan Hense
Ludwig Maximilians University of Munich, Department of Psychology, Germany
Evaluation of the EU-Project >Simulation of business management decision processes< - Design, Roll-Out and Learning Effects of the simulation game SIMGAME in business education
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© 2003 SAGSAGA
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