The Swiss Austrian German Simulation And Gaming Association (SAGSAGA) was founded in 2001 in order to promote the method of Gaming Simulation. It is an association of experts from Germany, Austria and Switzerland.
In 2017, SAGSAGA launched the 1st International Day of Simulation and Gaming in order to promote the method of simulation games to a broader public. On the 17th November 2017, a variety of events place will take place around the world. SAGSAGA would like to encourage both individuals and institutions to offer activities. For further information, please click here.
SAGSAGA is an organization for scientists and practitioners who develop and use simulation, gaming and related methodologies. In the SAGSAGA, scientists, teachers, consultants and trainers work hand in hand to develop new stimulating training elements and learning programs on current topics related to training and further education, personnel and organizational development and management.
Methodologies range from simulation, gaming, role-play, structured experiences, policy exercises, computerized simulation play, virtual reality, game theory, debriefing and experiential learning to the newest forms of event learning. They are used in a broad range of professional areas, including: university, industry, government and business. SAGSAGA should not be related to the gambling business. The term "gaming" refers to learning and research games.
The main goals of SAGSAGA are: to enhance the development and application of simulation and gaming methodologies; to encourage a wider use of simulation and gaming methodologies; to facilitate communication among specialists of simulation and gaming; to exchange information about and experience with simulation and gaming methodologies; to encourage interchange between the profession of simulation and gaming and other professional areas and disciplines.
The goal is the promotion of experience-related teaching and learning forms that contribute to the simulation of processes (i.e. economic, technical and social processes) and to the development of systems-competence in various areas of life. This particularly includes the following: the construction and support of a network and promotion of communication between professional applicators, developers and users of methods of gaming simulation in businesses and public institutions (science, educational and cultural matters, administration, NGOs, etc.); realization of research projects for developing, applying and evaluating the method of gaming simulation, gaming didactics and individual applications of gaming simulation; promotion of training, further education and further development of gaming specialists in developing, applying and evaluating methods of gaming simulation.